There are some complaints about the lack of monsters in the game, but really it would be rather easy to make monsters from the Basic/Expert D&D rulebooks. The base armor class for an unarmored creature is 12 in LotFP, and 9 in Basic/Expert D&D. Everything else is the same, so merely transposing the armor class gives you useful monsters.
The last change I will mention is a listing of basic skills, something many modern edition D&D players sorely miss in Basic/Expert. Skills are all d6 based, and everyone has a 1-in-6 chance of performing any of them. Some classes get better chances at certain things, but here everyone has at least some chance of climbing a wall to escape. It is not a huge thing, but beats having to house-rule such things, or making a lot of ad hoc judgement calls.
In all it seems a solid game with some expansion of what Basic D&D players are already used to. A few things seem a bit wonky, but I still find it to be an improvement. Also, for those of you who hate having characters die, it seems less of a character grinder than Basic D&D.
You can see more, and get free editions of some of the rules at the LotFP website.
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